A recreational game, made in Swift, using Raylib and Raygui
- C 96.3%
- Swift 3.2%
- GLSL 0.5%
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| .vscode | ||
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RaySwift, a recreational Swift + Raylib engine
Using swift-c-raylib for that project.
As Swift and C++ are compatible I used ImGui as well in order to build easily my UI (still, in Swift).
Dependencies
Build
Make sure you installed:
- Swift 6.3.2
- make
Platforms
This project runs natively on:
- linux,
- macOS.
Just make sure you installed the right version of Swift, or build it directly using a Swift docker image.